We’ve talked on this show about how the Super Nintendo was the greatest console of all time. In late 2017, Nintendo released the SNES Classic Edition, a small form-factor SNES with a prepackaged set of 20+1 games with high-quality HDMI output. While supplies have been short up until now, many listeners will undoubtedly be looking to find one in 2018. In this episode, Aaron and Chris discuss the 20+1 games on the system--what works, what doesn’t, and what should’ve made the cut.
For those of us in the hobby in the early 90’s, we experienced a gaming nirvana that we talk about to this day: The Super Nintendo. During this generation, Nintendo and 3rd parties created a string of hits so big that they became the template by which all other games in the genre are measured. Nearly 25 years later, many modern releases, despite their 4K graphics, surround sound, and cinematic storytelling are still living in the shadow of a SNES game. In this episode, we talk about the lasting impact of the Super Nintendo and some of the key games that cemented its place at the top of the gaming heap. In the assignments segment, Aaron shares his thoughts on Sin and Punishment: Star Successor for Wii.
Final Fantasy 6 is undoubtedly one of the best games in history, and arguably the best on the SNES. The game itself has been discussed in many forums throughout the years, but we think there’s even more to this exceptional game that’s gone continually overlooked. In the second installment of the BCG Hall of Fame, Aaron and Chris focus on the often underrepresented portions of the game, including thematics, storytelling, character connections, side quests, and soundtrack. It’s truly astonishing that such a game can been so deep with such limited hardware resources. In the assignments segment, Chris gives his overview of Zelda: Breath of the Wild on the Nintendo Switch, and Aaron returns to his Vita, playing Lumines: Electronic Symphony.
Chris and Aaron love them some sidescrollers. Especially old-school ones that are good for co-op play and tend to have a bit of extra difficulty. In the SNES era, there are very few better than Contra 3. Back when Konami was laying down hit after hit, the third installment of the Contra series continued the insane action, over-the-top difficulty, and great all-around fun. This episode chronicles Chris' lackluster attempt to get back into the game after over a decade hiatus. Still incredibly fun... still ludicrously difficult.