Red Dead Redemption was recently released after an 8 year development cycle. While that sounds like an eternity, and it is, it is hardly alone in the world of video game development. It seems that there is no end to the scope creep of games, but are we about to hit a wall where developer ambitions and player demand goes head-to-head with practical realities? On today’s show, we explore the rise of the long development cycle, its impact on games, and some ideas on the way forward.
With many great successes over the past 30 years, Final Fantasy has become a regular name in gaming. Whatever your opinion may be regarding the latest iterations in the franchise, its impact to gaming as a whole is undeniable. And no, it’s probably not for the reasons that immediately come to mind. In this episode, Aaron and Chris dissect a number of incredibly influential aspects of the Final Fantasy franchise, many of which have since permeated a number of genres. The gamers share reasons why your FPS (and others) may have drawn inspiration from an NES-era RPG. In this episode’s game assignments, Chris shares his take on Enter the Gungeon while Aaron laments his time with Firewatch.