Red Dead Redemption was recently released after an 8 year development cycle. While that sounds like an eternity, and it is, it is hardly alone in the world of video game development. It seems that there is no end to the scope creep of games, but are we about to hit a wall where developer ambitions and player demand goes head-to-head with practical realities? On today’s show, we explore the rise of the long development cycle, its impact on games, and some ideas on the way forward.
Final Fantasy 6 is undoubtedly one of the best games in history, and arguably the best on the SNES. The game itself has been discussed in many forums throughout the years, but we think there’s even more to this exceptional game that’s gone continually overlooked. In the second installment of the BCG Hall of Fame, Aaron and Chris focus on the often underrepresented portions of the game, including thematics, storytelling, character connections, side quests, and soundtrack. It’s truly astonishing that such a game can been so deep with such limited hardware resources. In the assignments segment, Chris gives his overview of Zelda: Breath of the Wild on the Nintendo Switch, and Aaron returns to his Vita, playing Lumines: Electronic Symphony.
With many great successes over the past 30 years, Final Fantasy has become a regular name in gaming. Whatever your opinion may be regarding the latest iterations in the franchise, its impact to gaming as a whole is undeniable. And no, it’s probably not for the reasons that immediately come to mind. In this episode, Aaron and Chris dissect a number of incredibly influential aspects of the Final Fantasy franchise, many of which have since permeated a number of genres. The gamers share reasons why your FPS (and others) may have drawn inspiration from an NES-era RPG. In this episode’s game assignments, Chris shares his take on Enter the Gungeon while Aaron laments his time with Firewatch.