Red Dead Redemption was recently released after an 8 year development cycle. While that sounds like an eternity, and it is, it is hardly alone in the world of video game development. It seems that there is no end to the scope creep of games, but are we about to hit a wall where developer ambitions and player demand goes head-to-head with practical realities? On today’s show, we explore the rise of the long development cycle, its impact on games, and some ideas on the way forward.
Over the years, Electronic Arts—the 2nd largest video game publisher in the world—has gone from respected incubator of many must-have franchises to one of the most reviled entities in the industry. Somehow, the company has found itself in a downward spiral while its competitors take full advantage. In this episode, we dig deeper into EA’s impact on the industry both in gaming’s distant past as well as their current influence on the industry at one of its leading companies.