When we started gaming, the game on the cartridge that you bought was the finished product. If you wanted more, you crossed your fingers that the game got a sequel. Fast forward to the current generation, it seems that a popular game is never truly finished - always another map pack, new character, or side story to purchase and explore. The era of downloadable content is in full swing and expanding rapidly. In this episode, Chris and Aaron explore the world of DLC: what we like, what we don’t, and what unexplored territory remains. In the assignments segment, Aaron describes a very confusing experience with Child of Light.