In our 2nd episode, we had a discussion about difficulty in video games. Since then, some of the biggest game developers are changing their philosophy of how address this fundamental topic to games of every genre. Despite selectable difficulty not being a new concept, today’s games are experimenting with adaptable difficulty, scaling it in real-time based on your performance. While this approach inevitably leads to more players seeing the content that developers spend years creating without inducing player frustration, there are also drawbacks. In our assignments segment, Chris gives us the low down on Uncharted: Lost Legacy.